Closed adrian-goe closed 4 years ago
I'm not sure as to whether a public API exists or not - I briefly searched the web but couldn't find anything in particular (Could you link some resources?).
It seems they will be using Vulkan as their graphics API. Doesn't it mean that after 4.0 is released that it should be compatible?
I'm not sure volcan support is all that's needed. There is a stadia SDK for which you have to apply. Unity and Unreal are both integrated. Currently hidden behind the stadia-dev account.
To get this account you have to apply via https://stadia.dev/
Maybe it is easier to contact the stadia team directly and find out how to integrate the support of stadia.
https://www.unrealengine.com/en-US/blog/unreal-engine-support-for-google-stadia-now-available
Unless the SDK is compatible with the MIT license Godot uses, it's unlikely to ever be supported officially. This is why most other console targets aren't currently available and why APIs like steamworks require 3rd party integration..
I'll close this due to apparent lack of support (see the above comments). If you still feel there's a need for this, please open a proposal on the Godot proposals repository. Still, expect this to be an uphill battle as Stadia doesn't seem to be much of an open platform.
Feature Request: Google Stadia is coming later this year. Unity is full supported. So I would love to see a godot support for Stadia too.
I cant do this by my self, so i create this Featue Request.