Open Imerion opened 5 years ago
MIDI support was implemented for various platforms, but not yet for iOS. The CoreMidi driver used for macOS and added in #20154 might work for iOS with some changes though, as least CoreAudio is shared by both macOS and iOS.
CC @godotengine/ios
Ah, I see! Thanks for clearing that up and sorry for not noticing. Somehow I assumed it was implemented for iOS too. But then I guess MIDI Input support for iOS is at least a few releases away?
Just to make sure, is there Android support for MIDI Input? Otherwise, perhaps I should change the title of this issue to reflect that too.
Still valid in 7cc1e20
EDIT: Or maybe not >_> If someone could confirm the confirmation it would be nice.
Godot version: 3.1
OS/device including version: iPhone 6, iOS 11.2.5
Issue description: This code should produce a result when input is received from a MIDI-interface. It has been confirmed to work on desktop. For some reason it does not work on iOS.
Steps to reproduce: Use above code on iOS device with MIDI-interface attached. (Or use the example below that should react to input from a MIDI device sending on channel 1.)
Minimal reproduction project: MIDI-Example.zip