Closed cart closed 5 years ago
Possibly related: #32185 (but that one is from a custom build)
It seems related to the final comments of #31581. I get the same results with custom builds and the official alpha0 build. On Windows 10 x64 and Mono v5.18.1: debug template works, release template crashes.
I cannot reproduce with alpha0 nor when building from source on Ubuntu 19.04 64bit.
I cannot reproduce with alpha0 nor when building from source on Ubuntu 19.04 64bit.
It's fixed now (763a4d84). Mono release template is working again. Also the editor now can't find MSBuild from VS Build Tools, I had to make it use Mono's.
Can you test if it still crashes with https://downloads.tuxfamily.org/godotengine/3.2/dev.bf1c81adf/mono/ ?
This version doesn't crash but still cannot find MSBuild from VS Build Tools
Yeah that was fixed in a later commit. It should be good in the master branch/upcoming 3.2 alpha 1.
Closing as fixed, please comment if you can still reproduce it in the latest build @cart.
Godot version: official alpha0 mono
OS/device including version: Arch Linux mono version: 6.0.0
Issue description: Exporting release builds (debug unchecked) results in a crash. I reproed this on linux releases and windows releases (via wine).
This happens both on a dead-simple project and my gratuitously complex High Hat game.
Exporting in Debug mode works just fine.
linux log:
winows (wine) log:
Steps to reproduce: