godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Godot 3.2 Alpha-2 Glitchy tilemaps #32884

Closed Burchard36 closed 4 years ago

Burchard36 commented 5 years ago

Godot version: 3.2 Alpha-2

OS/device including version: Windows 10 Possible important?: GPU: Intel HD 4K CPU: Core i5

Tried with GLES2 & GLES3 Issue description: When painting Tile Maps the screen is really jittery, video attatched

Steps to reproduce: Create a Tilemap in Node2D (I use hexagon tiles so i put the following Cell settings)

Half-Offset: Offset-X Cell Size X: 122 Cell Size Y: 104

Every other settings on the tilemap are left untouched, im not sure if the issue is caused because of the Offset-X or not haven't tried without itIts not an offset issue just tried it

Minimal reproduction project: New Game Project.zip

Once i find a good site for uploading a video to ill post it as a comment, for now ping me on discord for the video until i post it (@Notlad | Node (Grr)#8402 )

EDIT: Had to use youtube :(

https://youtu.be/Zh2NxKrMs_A

securas commented 5 years ago

Add to this... On windows

gusthe commented 5 years ago

I think it has something to do with godot's window size. On smaller displays I get this behavior, but not on my 1080x1920 monitor when godot is maximized.

npip99 commented 5 years ago

[In terms of you using YouTube, just an FYI you can upload gifs to github and they'll be rendered properly. Converting the video to a gif and drag-and-dropping it in will probably work just fine]

Burchard36 commented 5 years ago

i have tried a few things, not a larger moniter but i can try that in the next few days, also npip i tried uploading the video raw and github said "Nuh uh" 😂

aaronfranke commented 4 years ago

The minimal reproduction project you posted does not contain a scene, it is empty except for the default stuff and one image called plain_grass.png.

bojidar-bg commented 4 years ago

From the video this issue appears to be a duplicate of #28135 (fixed since 3.2 beta 3). Closing as such. The later problems mentioned by @securas should probably be split off as separate issues.