Open mwerezak opened 4 years ago
@mwerezak Please re-test with Godot 3.2.3 and/or the master branch. Also, check if you have the latest Mono and .NET Core.
If this issue does still exist for you, then you will need to include a minimal reproduction project.
Godot version: v3.1.1.stable.mono.official
OS/device including version: Ubuntu 18.04.3 LTS
Issue description: If your C# class has an [Export] property of type PackedScene, and you forget to set the scene in the editor, your game will crash on start with no error messages or any indication of what went wrong other than a cryptic mono_crash.*.json file in your project directory.
This can be very confusing if you've made a bunch of changes at once and didn't realize that a scene export was unset.
Steps to reproduce: