Closed qarmin closed 5 years ago
It's not completely useless, you need to select one of the "Create Root Node" nodes on the scene tree dock, saving the scene will create a new scene file. I didn't find this intuitive either though. Might be a regression/bug as well? Ideally it would be better if the scene is saved automatically once the scene root type is selected instead of hitting Ctrl+S.
But the fact that one can start creating a new scene once the previous action is not finished is a bug.
I get the same backtrace except for this on Windows:
[0] VisualScript::is_tool (modules\visual_script\visual_script.cpp:963)
...
The option is extremely useful. It allows you to skip the saving dialog, using filesystem dock, which is easier to navigate. But it doesn't create a file, because it's impossible to have truly empty scene.
Ideally it would be better if the scene is saved automatically once the scene root type is selected
This actually makes sense.
But the fact that one can start creating a new scene once the previous action is not finished is a bug.
There's no way to really enforce that.
Anyways, the problem with this option being non-intuitive should probably go to another issue.
Godot version: 3.2.beta.custom_build. 157246ae8 OS/device including version: Ubuntu 19.10 Issue description:
Creating new scene from filesystem dock with name, doesn't create new file with provided name only empty scene tab.
Steps to reproduce: