Closed Cobradabest closed 6 years ago
Does this happen when the raycast is a sibling of the camera, instead of a direct child?
the raycast can be independent of the camera, the problem persists.
Tested on master, both camera and raycast are visible now.
@DualMatrix Thanks !
Hmm.. I think it still could be issue for 2.x version, so I better reopen it.. @DualMatrix if you have free time can you download a 2.1.5 and check if the problem exist ?
Tested in 2.1.5 they don't show up in that version.
Thanks, then its a purely 2.x issue
I don't think it will be fixed in 2.1 by now, only critical bug fixes will be considered for that platform. Closing as fixed in 3.1 (potentially 3.0 too).
When I import a scene with a camera and/or a raycast, the previews for both disappear, I recreated this by using Oxrock's raycast demo, by converting the player node into a subscene and then reimporting it after deleting the original. I've been experiencing this in a game I'm developing as well. Before:
After (as a subscene):
Link to Demo: https://github.com/oxrock/Godot-camera-raycasting-demo
Version used: Linux x86.64, compiled from source the same day as I posted this.