Closed cenullum closed 4 years ago
How did you import back to blender?
I have deleted .blend version of my model so I had to import .glb to blender from my game project files directly. By import button with assigning .glb format that at bottom of all format options
So this is a blender export and then blender import being corrupted?
As of this moment I don't think Godot has a glTF2 exporter. So this sounds like a Blender bug. Is that correct?
if godot doesn't change anything of file while importing to project so yes it is a blender bug
if godot doesn't change anything of file while importing to project so yes it is a blender bug
Godot doesn't modify imported files directly, at most it creates a related resource in .import directory. So yeah, probably not Godot bug.
Godot version: 3.1.1 stable Blender version 2.8
OS/device including version: Window7
Issue description: I made some animation with blender then imported to godot. Everything was okey so far. After while I needed to rework on it however bones' name is changed in blender after importing from godot. And some bones doesn't move. It seems because of my language's chars like "ş ğ ü ç".
Steps to reproduce: made a animation in blender and name bones with "çşğü" and save as .glb import to godot (still animations work properly) import back to blender ( problem here)
Minimal reproduction project: