Issue description:
After grabbing export templates for 3.2.alpha3, an 'export project' works without error. Upon compilation within xcode 11.1 using iOS SDK v13.1, compilation fails with the following stack trace.
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_ARSession", referenced from:
objc-class-ref in fugitive.a(arkit_interface.iphone.opt.debug.arm64.o)
"_OBJC_CLASS_$_ARWorldTrackingConfiguration", referenced from:
objc-class-ref in fugitive.a(arkit_interface.iphone.opt.debug.arm64.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm looking for both a mitigation and possibly a bug fix in the exported code, if we determine that is indeed a cause of this.
Steps to reproduce:
Run v3.2.alpha3.official of godot.
Export for IOS using the downloaded export templates.
Godot version: 3.2.alpha3.official
OS/device including version: OSX Catalina 10.15
Issue description: After grabbing export templates for 3.2.alpha3, an 'export project' works without error. Upon compilation within xcode 11.1 using iOS SDK v13.1, compilation fails with the following stack trace.
I'm looking for both a mitigation and possibly a bug fix in the exported code, if we determine that is indeed a cause of this.
Steps to reproduce: