Closed alexzheng closed 4 years ago
Is this still reproducible in the latest 3.2 build?
Could you provide a project that triggers the issue?
I was unable to reproduce this issue with v3.2.rc2.official. My system is different though: MacBook Pro (Retina, 15-inch, Mid 2014) MacOS 10.15.2 (19C57) OpenGL ES {3.0, 2.0} Renderer: NVIDIA GeForce GT 750M OpenGL Engine
Unable to reproduce with branch 3.2 d20485039cd2a2a0082c25759c3c92f43bc635bb
MacOS 10.15.4
it seems fixed.
Godot version: 3.2 bata 2
OS/device including version: Mac OS 10.15.1 Issue description: Edit a scene, close it and choose don't save. Sometimes, it will crash.
Steps to reproduce:
Minimal reproduction project: