Open ghost opened 4 years ago
Does anything show in the console? (the external one, not in Godot) This looks like the common error when a resource is missing.
I had this exact same error before but then I realised I accidentally removed my gdnlib file in my gdnative directory. The error is a bit confusing though.
Can anyone still reproduce this bug in Godot 3.2.3 or any later release?
Godot version: v3.1.2.stable.official
OS/device including version: Windows 10
Issue description: While (I suppose) my game is loading NativeScript, it immediately crashes and prints " drivers/unix/net_socket_posix.cpp:190 - Socket error: 10054". It isn't the first time that I use GdNative, in another project GdNative works perfectly.
Steps to reproduce:
Minimal reproduction project: (I couldn't upload the godot_headers and include folders) https://github.com/GbaCretin/eve_eternal_rain_bullet/