godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
90.21k stars 21.04k forks source link

Transparent + no culling + deep parallax depth crashes editor #34629

Open sunkper opened 4 years ago

sunkper commented 4 years ago

Godot version: Godot 3.2 beta 4

OS/device including version: Windows 10

Issue description: Transparent + no culling + deep parallax depth combination in SpatialMaterial crashes editor. I think it displays correctly in editor's main viewport and runtime, but if you try to see mesh preview (not material preview) in inspector, editor crashes without any error message.

Steps to reproduce:

Minimal reproduction project: SpatialCrash.zip

akien-mga commented 4 years ago

Tested on Linux and it's not crashing for me, but it does freeze for ~10 sec when I click on the preview icon, before properly showing the (transparent) mesh preview.

KoBeWi commented 3 years ago

Still valid in 3.2.4 beta3, tested on Windows 10 too. The material seems empty/invalid on master.

Favkis commented 1 year ago

Still crashes. Doesnt have to be transparent, alpha scissors crash it as well. Game runs fine, its only editor that crashes. image