Open fbcosentino opened 4 years ago
Can you reproduce this in any of the earlier Godot 3.2 betas and alphas?
I can reproduce but only on the GLES2 backend.
It seems very likely that this was introduced in https://github.com/godotengine/godot/commit/150487e7280a1847b19a27f6b1465224bb14e8d6 Before this, the object just wasn't drawn at all.
I'm experiencing this bug too, but it doesn't happen in the material preview Does the material preview always use the GLES3 renderer or something?
Does the material preview always use the GLES3 renderer or something?
No, as the whole engine can only use one renderer at a given time. It must be due to something else (different viewport usage/framebuffer allocation, maybe).
Godot version: Godot 3.2 RC1
OS/device including version: Windows 10
Issue description: Setting a material as transparent and opaque prepass, alpha channel behaves weird. This was working perfectly on 3.1 and 3.2 the behaviour is shown in the attached gif:
Steps to reproduce: Create a cube, create a SpatialMaterial. Set flag Transparent to True, set Opaque pre-pass. In albedo, play with alpha channel slider
Minimal reproduction project: N/A