OS/device including version:
Windows OS only (tested on WIn10)
Issue description:
Double click on Godot WIndow header make mouse "stuck" (mouse click always activated).
Only after double click 2 more times mouse return to its normal state.
Steps to reproduce:
In WIn10 launch Goodt 3.2 game and double click Window header.
Minimal reproduction project:
I do not have time, and WIndows 10 today to make test-project.
I saw this bug when launch my own demo on Win10. this bug happened only in Win10, so its not my mouse-logic problem.
I use very default 3D-Camera logic(this can be copy-pasted to 3d Camera node) Camera.gd src (remove line 102 103)
Godot version: 3.2 (stable)
OS/device including version: Windows OS only (tested on WIn10)
Issue description: Double click on Godot WIndow header make mouse "stuck" (mouse click always activated). Only after double click 2 more times mouse return to its normal state.
Steps to reproduce: In WIn10 launch Goodt 3.2 game and double click Window header.
Minimal reproduction project: I do not have time, and WIndows 10 today to make test-project. I saw this bug when launch my own demo on Win10. this bug happened only in Win10, so its not my mouse-logic problem.
I use very default 3D-Camera logic(this can be copy-pasted to 3d Camera node) Camera.gd src (remove line 102 103)
link to build(exe) launch it and double click header