Godot version:
3.2.1-stable
OS/device including version:
Windows<->Mac
Issue description:
Communication between Mac and Windows with High Level Multiplayer doesn't work on 3.2.1-stable git branch.
On Windows log printed : Invalid packet received. Unabled to find requested cached node.
Steps to reproduce:
Try to host a windows server and to connect with a mac client and reverse too.(Works on 3.1.2-stable git branch)
Minimal reproduction project:
Any network game with High Level Multiplayer abstraction.
Godot version: 3.2.1-stable OS/device including version: Windows<->Mac Issue description: Communication between Mac and Windows with High Level Multiplayer doesn't work on 3.2.1-stable git branch. On Windows log printed : Invalid packet received. Unabled to find requested cached node. Steps to reproduce: Try to host a windows server and to connect with a mac client and reverse too.(Works on 3.1.2-stable git branch) Minimal reproduction project: Any network game with High Level Multiplayer abstraction.