Open DrMoriarty opened 4 years ago
It was broken after 3.1.1 For example this file generated by godot-3.1.1.stable: background.png-14973fd1de8b151436931643db6aa461.pvrtc.stex.zip
I'm trying to fix it and it seems that our pvrtc encoder completely broken. So my game looks on an emulator:
And this is screenshot from iphone:
One texture (container in the center of screen) is vram packed.
IIRC VRAM packing isn't supported on mobiles?
@Zireael07 what is it IIRC?
IIRC = If I recall correctly
@Zireael07 therefore there is a reason to make it workable.
Related to #28669, #28683?
@Calinou yes, exactly. Now I'm working on new pvrtc compressor for godot. Hope it will be ready in couple of days.
Godot version: Godot 3.2.2.beta1
OS/device including version: MacOSX 10.14.6 (18G95)
Issue description: Set texture VRAM compressed, enable pvrtc compression. Reimport texture, after GDST header it contains only zeros.
Original file:
Compressed file:
background.png-14973fd1de8b151436931643db6aa461.pvrtc.stex.zip
Steps to reproduce:
Minimal reproduction project: