Closed Janders1800 closed 1 year ago
The animation sliders in Godot don't move the shape keys manually in Godot either, so it's not an animation player problem.
Still looking.
Note: I use this settings to export.
And the slider works Ok for me, I edited the first post to add an image
I tested with another blend and it seems to try to import something (totally broken), at this point I don't know if the problem is some obscure setting in Blender.
I can't share this file, this character was rigged using Rigify.
Rigify needs the baked version, not the raw blender skeletal.
I had to apply the modifier as a shapekey.
Also the action was attached to the wrong animation.
Applying the modifier is not an option if you need to keep the bones, let's say, for IK movement.
Can you post an image of the action editor?
Ping!
The issue was lost. What is the current status of this?
@fire any chance you ever found a fix for this?
I'm not able to spend more time on this but posted a relevant blender screenshot.
no luck preserving my shape keys, but thanks for replying 🙏🏻
Blend shape animation tracks were redesigned in 4.0 and we believe the original issue is no longer reproducible. @JWBWork if you still have issues with blend shape animation import in 4.0rc3 or later please open a new issue with reproduction project.
Godot version: 3.2.1
OS/device including version: Ubuntu 18.04
Issue description: I'm unable to import the animation of a shape key form Blender, the shape key object and the rest of animations get imported OK
And I can manually animate it inside Godot, but I cannot import the animation.
Steps to reproduce: Export Suzanne to Godot using GLTF2
Minimal reproduction project: SuzanneShapeKey.zip