Open lukostello opened 4 years ago
As a workaround try the animation player advance or seek methods:
func anim_begin(anim_name):
if(anim_name == "end"):
translation.x = 0
anim_player.advance(0)
# or: anim_player.seek(0, true)
this seems to force it to update immediately, which makes the box move straight to the intended position.
Godot version:
3.2.1 stable
OS/device including version:
Windows10
Issue description:
I am trying to use Animation player to go from 2 - 2.5 then -.5 to 0 using animation player and it keeps inserting a frame where it has a value of .5.
I could forgive the behavior of this if I was changing the value when the animation_finished signal emitted out of my "begin" animation (which I tried there is an alternate script you can attach to the tracker object using this method) but I am changing it at the beginning of the "end" animation. This behavior is not what I want and I don't know how to get my desired effect.
Steps to reproduce: just hit play. You'll see it appear at .5 and you'll be able to read it on the print out as well.
Minimal reproduction project:
wrap problem.zip