Closed ca3games closed 4 years ago
Do you get errors printed or anything that could help us identify where the crash is coming from?
Does it crash immediately when you start the editor?
@clayjohn can confirm the Project window opens with no crashing, it crashes when you try to open a project.
Error code: The Nvdia OpenGL driver lost connection with the display driver due to exceeding the Windows Time-Out limit and is unable to continue. The application must close.
Error code:7
Edit = The beta4 also now crashes, It used to work, but it seems after allowing windows updates, is what causes now godot to crash, can't confirm if the crash is because of some windows update.
After digging in google I realized it was the same issue I had with Substance Painter. I followed this guide: https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html
Now I remember It lacked such registry key values because I reinstalled windows, so I lost my previous values. Can confirm godot now doesn't crash and work properly.
Won't close this issue because I want godot developers to include a GPU warning when your GPU (at least on windows) needs this solution. A pop up warning with a link to the documentation with this solution, would be perfect (similar to how Substance Painter solves this issue).
Won't close this issue because I want godot developers to include a GPU warning when your GPU (at least on windows) needs this solution.
We can't know for certain whether a specific GPU model needs to have its driver timeout limit increased. This is why Substance Painter will always warn you about it, regardless of your GPU model.
Are you using the GLES3 or GLES2 renderer in your project? On such a low-end GPU, you should always use GLES2.
It crashes on both GLES2 and GLES3.
Not sure if the developers want to close this issue, will leave here for others to learn about the solution. In any case, I would love to see some warning for new indiedevs who may not be aware of what the solution is.
We can't implement such a warning: either the GPU drivers are initialized properly based on what Godot asks them, or they crash. If they crash, there's nothing we can do.
It should be the drivers' job to answer Godot with "hey I'm low end, you're asking too much of me", but they don't, and we're left without option apart from trying and letting the lower end crash.
Godot used to work with 3.2.2 beta 4 without issues. It now crashes on last RC on both GLES2 and GLES3 projects.
OS = Windows 7 x64 Professional Service Pack 1 GPU = Geforce 210 (driver 342.01)