Closed runapp closed 4 years ago
I don't know if it's worth opening an issue about it, cause the game is not a common application for daily use. Anyway feel free to close (and delete if needed) this issue if you think it's not appropriate, and take my sincere apologies.
World of Warships is a huge (~70GB) 3D game so it might be hard for others to reproduce the issue. I'd be happy to do any debugging/test any fix on my computer.
Maybe this is solved in the master
branch with the DisplayServer refactor? You could try installing the Vulkan SDK then downloading a nightly build to test this.
Yes the issue is gone with the latest nightly build. I've thought about testing on master but did failed to build myself, neither did I find the nightly binaries. Thank you sir.
Godot version: Godot Engine v3.2.2.stable.official
OS/device including version: Windows 10 1809 OpenGL ES 3.0 Renderer: GeForce GTX 1050 Ti with Max-Q Design/PCIe/SSE2
Issue description: I've suffered from tooltip not showing up. After some investigation, I finally found the main cause was a game named World of Warships by wargaming.net . Basically, if a godot editor is launched while the game running, any tooltip (both of toolbar icons and of properties) won't show up. If the game exits, all running godot instance affected immediately behaves normal. Instance launched before the game starts remains normal after that. I've tried removing all settings (%appdata%\Godot) but no help.
Steps to reproduce:
Minimal reproduction project: Any blank project is sufficient.