godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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c# build logging not working #40321

Open samtsejerome opened 4 years ago

samtsejerome commented 4 years ago

after months of working on a project I'm completely unable to continue working as my project suddenly refuses to run in the godot editor, citing build failure but the view logs button doesn't work, and building in visual studio succeeds! so there is no way to run my project nor to discover the cause of the alleged error! I tried getting help on the discord c# channel but eventually was advised to submit a ticket here

in short, my project builds in visual studio (for Mac) but wont run in godot, (after running ok for months) image image image

Calinou commented 4 years ago

@samtsejerome Please fill in the issue template instead of replacing it when reporting bugs.

samtsejerome commented 4 years ago

Godot version: 3.2 mono

OS/device including version: Macbook Pro running Macos 10.15.5

Issue description:

Steps to reproduce: run the project I've beenworking on for months

Minimal reproduction project: doesn't happen in a mininal project.

samtsejerome commented 4 years ago

I wouldn't raise an issue if it werent completely blocking me after months of work but it is and the support channels were a dead end too

Calinou commented 4 years ago

Minimal reproduction project: doesn't happen in a mininal project.

Someone would need access to your full project to be able to diagnose this.

samtsejerome commented 4 years ago

I can share the  project if needed 

Jerome Mayeux Sent from Polymail ( https://polymail.io/?utm_source=polymail&utm_medium=referral&utm_campaign=signature )

On Sun, 12 Jul 2020 at 19:27 Hugo Locurcio < Hugo Locurcio ( Hugo Locurcio notifications@github.com ) > wrote:

Minimal reproduction project: doesn't happen in a mininal project.

Someone would need access to your full project to be able to diagnose this.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub ( https://github.com/godotengine/godot/issues/40321#issuecomment-657258331 ) , or unsubscribe ( https://github.com/notifications/unsubscribe-auth/AQIJ2UYNEX2JS6F3MQ3T4NLR3H6BVANCNFSM4OX4WQKQ ).

neikeq commented 4 years ago

I can't read the text in the screenshots. Try running Godot from the terminal, e.g.: Godot.app/Contents/MacOS/Godot --path path/to/project --editor --verbose. With the Print Build Output option enabled, try to build the project and copy the full terminal output here.

samtsejerome commented 4 years ago

Hi, only work in this project on Sunday’s and was unable to run my project after hours of trying so put  my Laptop  away, I’ll try and find some time before my next session to follow your suggestion, but failing that it won’t be until next Sunday I’m afraid 

Regards, 

Jerome.

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On Sun, 12 Jul 2020 at 19:44 "Ignacio Roldán Etcheverry" < ">"Ignacio Roldán Etcheverry" > wrote:

I can't read the text in the screenshots. Try running Godot from the terminal, e.g.: Godot.app/Contents/MacOS/Godot --path path/to/project --editor --verbose. With the Print Build Output option enabled, try to build the project and copy the full terminal output here.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub ( https://github.com/godotengine/godot/issues/40321#issuecomment-657260023 ) , or unsubscribe ( https://github.com/notifications/unsubscribe-auth/AQIJ2UY2NNEJLL56DOFWCO3R3H77LANCNFSM4OX4WQKQ ).

samtsejerome commented 4 years ago

I ran the command-line you suggested and the error is inexplicable as the solution has been building for months as is.: image

is there a way we can communicate about this without it being on the public internet..?

Calinou commented 4 years ago

is there a way we can communicate about this without it being on the public internet..?

We prefer discussion to be public so everyone can benefit from it. Godot developers generally don't offer free private support (I don't).

samtsejerome commented 4 years ago

Ok I only asked because the log output has my full name and personal folders in 

Jerome Mayeux Sent from Polymail ( https://polymail.io/?utm_source=polymail&utm_medium=referral&utm_campaign=signature )

On Sun, 19 Jul 2020 at 15:34 Hugo Locurcio < Hugo Locurcio ( Hugo Locurcio notifications@github.com ) > wrote:

is there a way we can communicate about this without it being on the public internet..?

We prefer discussion to be public so everyone can benefit from it. Godot developers generally don't offer free private support (I don't).

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub ( https://github.com/godotengine/godot/issues/40321#issuecomment-660653919 ) , or unsubscribe ( https://github.com/notifications/unsubscribe-auth/AQIJ2U6GU7AVVKSYYUSCVS3R4MAAFANCNFSM4OX4WQKQ ).

samtsejerome commented 4 years ago

any idea why my build is failing (based on the output) ?

neikeq commented 4 years ago

I can't say for sure without an example project, but looking at the error I would bet this was happening because you were trying to build a 3.2.2+ project on an older version. There were some breaking changes introduced in that version.