Open Wafflily opened 4 years ago
maybe this is a feature of displaying the value of empty nested arrays in the godot output console (?). The array itself works correctly, doesn't it?
printt(test[0],test[1])
this prints [] []
Whether this is intentional or not, it needs correcting. There is no benefit to the current output.
Just hit this too in 3.2.3. Got me very confused, as debugging a plugin heavily relies on printing things out.
var lol = [[], []]
print(lol)
Gives
[[], [...]]
And it's the same in the command line debugger.
Just tested with 3.6 and 4.4dev3 with code snippets from GH issue. Looks like it was fixed and issue could be closed. CC @akien-mga , @Calinou
Godot version: 3.2.1
OS/device including version: Windows 7 64 bits
Issue description: Code:
Expected:
Output:
Steps to reproduce: Just copy the code in any node.