Closed qarmin closed 4 years ago
Godot version: 4.0.dev.custom_build. 9e34ba485
OS/device including version: Ubuntu 20.04
Issue description:
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fa83d61c210] (??:0) [2] godot4(enet_host_refuse_new_connections+0x17) [0x2449752] (/mnt/Miecz/mojgodot/thirdparty/enet/godot.cpp:419) [3] NetworkedMultiplayerENet::set_refuse_new_connections(bool) (/mnt/Miecz/mojgodot/modules/enet/networked_multiplayer_enet.cpp:646) [4] MethodBind1<bool>::call(Object*, Variant const**, int, Callable::CallError&) (/mnt/Miecz/mojgodot/./core/method_bind.gen.inc:775 (discriminator 12)) [5] Object::call(StringName const&, Variant const**, int, Callable::CallError&) (/mnt/Miecz/mojgodot/core/object.cpp:890 (discriminator 1)) [6] Variant::call_ptr(StringName const&, Variant const**, int, Variant*, Callable::CallError&) (/mnt/Miecz/mojgodot/core/variant_call.cpp:1255 (discriminator 1)) [7] GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Callable::CallError&, GDScriptFunction::CallState*) (/mnt/Miecz/mojgodot/modules/gdscript/gdscript_function.cpp:1047) [8] GDScriptInstance::call_multilevel(StringName const&, Variant const**, int) (/mnt/Miecz/mojgodot/modules/gdscript/gdscript.cpp:1306) [9] Node::_notification(int) (/mnt/Miecz/mojgodot/scene/main/node.cpp:57) [10] Node::_notificationv(int, bool) (/mnt/Miecz/mojgodot/./scene/main/node.h:46 (discriminator 14)) [11] CanvasItem::_notificationv(int, bool) (/mnt/Miecz/mojgodot/./scene/main/canvas_item.h:162 (discriminator 3)) [12] Node2D::_notificationv(int, bool) (/mnt/Miecz/mojgodot/./scene/2d/node_2d.h:37 (discriminator 3)) [13] Object::notification(int, bool) (/mnt/Miecz/mojgodot/core/object.cpp:901) [14] SceneTree::_notify_group_pause(StringName const&, int) (/mnt/Miecz/mojgodot/scene/main/scene_tree.cpp:826) [15] SceneTree::idle(float) (/mnt/Miecz/mojgodot/scene/main/scene_tree.cpp:455 (discriminator 2)) [16] Main::iteration() (/mnt/Miecz/mojgodot/main/main.cpp:2194) [17] OS_LinuxBSD::run() (/mnt/Miecz/mojgodot/platform/linuxbsd/os_linuxbsd.cpp:238) [18] godot4(main+0x125) [0x19d6f2b] (/mnt/Miecz/mojgodot/platform/linuxbsd/godot_linuxbsd.cpp:57) [19] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fa83d5fd0b3] (??:0) [20] godot4(_start+0x2e) [0x19d6d4e] (??:?)
Steps to reproduce:
Minimal reproduction project: TheWorstGodotTestProject.zip
Code
extends Node2D var q_NetworkedMultiplayerENet: NetworkedMultiplayerENet = NetworkedMultiplayerENet.new() func _process(delta) -> void: if randi() % 2 == 1: q_NetworkedMultiplayerENet = NetworkedMultiplayerENet.new() if randi() % 2 == 1: q_NetworkedMultiplayerENet.set_refuse_new_connections(Autoload.get_bool())
Crash also happens with Godot 3.2.2
I can confirm this, I'll fix it for 3.2.3 .
Godot version: 4.0.dev.custom_build. 9e34ba485
OS/device including version: Ubuntu 20.04
Issue description:
Steps to reproduce:
Minimal reproduction project: TheWorstGodotTestProject.zip
Code