Open DrMoriarty opened 4 years ago
Also usecase for iOS (godot 3.2.4-rc3):
bash-3.2$ pwd
/Users/vasya/projects/nativelib-test/ios/plugins
bash-3.2$ ls -lA *
core.apn:
total 8
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 apn.debug.xcframework
-rw-r--r-- 1 vasya staff 236 4 мар 09:45 apn.gdip
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 apn.release.xcframework
core.arkit:
total 8
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 arkit.debug.xcframework
-rw-r--r-- 1 vasya staff 336 4 мар 09:45 arkit.gdip
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 arkit.release.xcframework
core.camera:
total 8
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 camera.debug.xcframework
-rw-r--r-- 1 vasya staff 314 4 мар 09:45 camera.gdip
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 camera.release.xcframework
core.gamecenter:
total 8
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 gamecenter.debug.xcframework
-rw-r--r-- 1 vasya staff 262 4 мар 09:45 gamecenter.gdip
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 gamecenter.release.xcframework
core.icloud:
total 8
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 icloud.debug.xcframework
-rw-r--r-- 1 vasya staff 218 4 мар 09:45 icloud.gdip
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 icloud.release.xcframework
core.inappstore:
total 8
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 inappstore.debug.xcframework
-rw-r--r-- 1 vasya staff 254 4 мар 09:45 inappstore.gdip
drwxr-xr-x 5 vasya staff 160 4 мар 10:38 inappstore.release.xcframework
ios_plugin_template:
total 8
drwxr-xr-x 5 vasya staff 160 5 мар 20:10 godot_plugin.debug.xcframework
drwxr-xr-x 5 vasya staff 160 5 мар 20:10 godot_plugin.release.xcframework
-rw-r--r-- 1 vasya staff 224 5 мар 20:09 plugin_template.gdip
When opening project I get:
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.apn/apn.release.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.apn/apn.debug.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.icloud/icloud.release.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.icloud/icloud.debug.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.gamecenter/gamecenter.release.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.gamecenter/gamecenter.debug.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.camera/camera.release.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.camera/camera.debug.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.arkit/arkit.release.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.arkit/arkit.debug.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/ios_plugin_template/godot_plugin.release.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/ios_plugin_template/godot_plugin.debug.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.inappstore/inappstore.release.a.
At: drivers/unix/file_access_unix.cpp:321.
ERROR: _get_modified_time: Failed to get modified time for: res://ios/plugins/core.inappstore/inappstore.debug.a.
At: drivers/unix/file_access_unix.cpp:321.
@Calinou please, add platform:ios
Godot version:
Godot 3.2.3.beta
OS/device including version:
MacOSX 10.15.5 (19F101)
Issue description:
I use custom android build and many remote plugins as described in this gdap file:
When I open project I get in console a lot of errors:
Steps to reproduce: Use any remote Android plugin and open project in godot emulator.
Minimal reproduction project: