Open iamacup opened 4 years ago
haha apparently i have spent too long coding today.
In case anyone comes accross this issue - the code should be this ;-)
using Godot;
using System;
public class Control : Godot.Control
{
private String _str;
public String Str
{
get
{
return _str;
}
set
{
_str = value;
}
}
public override void _Ready()
{
GD.Print("Ready in C#!");
GD.Print(Str);
}
}
Well a segmentation fault is an engine bug anyway that needs to be fixed.
Hmm, I would expect to see a stack overflow message in the Godot console output.
Running a similar console app with Mono prints:
Unhandled Exception:
StackOverflowException
Tested in 3.2.4 beta 2 on Linux, and I get a stack overflow error in the editor, and not a SIGSEGV:
E 0:00:02.345 System.String Control.get_Str(): System.StackOverflowException: The requested operation caused a stack overflow.
<C++ Error> Unhandled exception
<C++ Source> :0 @ System.String Control.get_Str()()
<Stack Trace> :0 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
<snip>
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Control.cs:10 @ System.String Control.get_Str()()
Might be a macOS specific issue. CC @bruvzg.
Release build SIGSEGVs, release-debug prints mono error:
Stack overflow: IP: 0x1217e0670, fault addr: 0x7ffee2b54ff8
Stacktrace:
at Control.get_Str () [0x00001] in Control.cs:10
<...>
at Control._Ready () [0x00015] in Control.cs:20
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0002c] in <ef9d1bb304144181992b3d45b6e0cf2a>:0
I guess there's no exception handler in release build (not sure this is expected).
Is this fixed by #44108 maybe?
Is this fixed by #44108 maybe?
Can you still reproduce this in 4.0.3 and 4.1-beta3 or later?
Godot version:
3.2.3.rc3.mono
OS/device including version:
Issue description:
When accessing a custom getter, app crashes
Steps to reproduce:
Crashes
``` using Godot; using System; public class Control : Godot.Control { public String Str { get { return Str; } set { Str = value; } } public override void _Ready() { GD.Print("Ready in C#!"); GD.Print(Str); } } ```Does not crash (comment out the accessing method)
``` using Godot; using System; public class Control : Godot.Control { public String Str { get { return Str; } set { Str = value; } } public override void _Ready() { GD.Print("Ready in C#!"); // GD.Print(Str); } } ```Does not crash (use default getter setter)
``` using Godot; using System; public class Control : Godot.Control { public String Str {get; set;} public override void _Ready() { GD.Print("Ready in C#!"); GD.Print(Str); } } ```Minimal reproduction project:
New Game Project.zip
Apple stack trace
``` Process: Godot [19699] Path: /Applications/GODOT_MAIN.app/Contents/MacOS/Godot Identifier: org.godotengine.godot Version: 3.2.3 (3.2.3) Code Type: X86-64 (Native) Parent Process: Godot [19628] Responsible: Terminal [8332] User ID: 501 Date/Time: 2020-08-13 20:53:13.039 +0100 OS Version: Mac OS X 10.15.6 (19G2021) Report Version: 12 Bridge OS Version: 3.0 (14Y908) Anonymous UUID: E4F6E50A-A0FC-771B-47B5-FA61C2466F99 Sleep/Wake UUID: 888EA4DE-4A8B-44A2-B833-A06BAEC37731 Time Awake Since Boot: 9200 seconds Time Since Wake: 9100 seconds System Integrity Protection: enabled Crashed Thread: 0 tid_307 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_PROTECTION_FAILURE at 0x00007ffeeb2b1ff0 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [19699] VM Regions Near 0x7ffeeb2b1ff0: MALLOC_SMALL 00007ffb56800000-00007ffb57000000 [ 8192K] rw-/rwx SM=PRV --> STACK GUARD 00007ffee7ab2000-00007ffeeb2b2000 [ 56.0M] ---/rwx SM=NUL stack guard for thread 0 Stack 00007ffeeb2b2000-00007ffeebab2000 [ 8192K] rw-/rwx SM=SHM thread 0 Thread 0 Crashed:: tid_307 Dispatch queue: com.apple.main-thread 0 ??? 0x000000011b4d53d4 0 + 4753019860 1 org.godotengine.godot 0x0000000104237c17 mono_jit_runtime_invoke + 1623 2 org.godotengine.godot 0x000000010437faae mono_runtime_try_invoke + 158 3 org.godotengine.godot 0x00000001043829af mono_runtime_invoke + 95 4 org.godotengine.godot 0x0000000104a7886f GDMonoUtils::runtime_invoke(_MonoMethod*, void*, void**, _MonoException**) + 31 5 org.godotengine.godot 0x0000000104a75c42 GDMonoMethod::invoke(_MonoObject*, Variant const**, _MonoException**) + 290 6 org.godotengine.godot 0x00000001049d4b25 CSharpInstance::call_multilevel(StringName const&, Variant const**, int) + 133 7 org.godotengine.godot 0x0000000105d086c1 Control::_notificationv(int, bool) + 49 8 org.godotengine.godot 0x0000000106c359d3 Object::notification(int, bool) + 19 9 org.godotengine.godot 0x0000000105c209fb Node::_propagate_ready() + 171 10 org.godotengine.godot 0x0000000105c209bb Node::_propagate_ready() + 107 11 org.godotengine.godot 0x0000000105c2626f Node::_set_tree(SceneTree*) + 95 12 org.godotengine.godot 0x0000000105c561cf SceneTree::init() + 31 13 org.godotengine.godot 0x000000010448cfa4 OS_OSX::run() + 52 14 org.godotengine.godot 0x0000000104493191 main + 529 15 libdyld.dylib 0x00007fff6cb2ecc9 start + 1 Thread 1: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 2: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 3: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 4: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 5: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 6: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 7: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 8: 0 libsystem_pthread.dylib 0x00007fff6cd2eb68 start_wqthread + 0 Thread 9: 0 libsystem_kernel.dylib 0x00007fff6cc7081e read + 10 1 org.godotengine.godot 0x0000000104493539 SemaphoreOSX::wait() + 25 2 org.godotengine.godot 0x0000000106e60ab3 _IP_ResolverPrivate::_thread_function(void*) + 83 3 org.godotengine.godot 0x0000000104f35485 ThreadPosix::thread_callback(void*) + 85 4 libsystem_pthread.dylib 0x00007fff6cd33109 _pthread_start + 148 5 libsystem_pthread.dylib 0x00007fff6cd2eb8b thread_start + 15 Thread 10: 0 libsystem_kernel.dylib 0x00007fff6cc7081e read + 10 1 org.godotengine.godot 0x0000000104493539 SemaphoreOSX::wait() + 25 2 org.godotengine.godot 0x0000000106a34d3d VisualServerScene::_gi_probe_bake_thread() + 29 3 org.godotengine.godot 0x0000000104f35485 ThreadPosix::thread_callback(void*) + 85 4 libsystem_pthread.dylib 0x00007fff6cd33109 _pthread_start + 148 5 libsystem_pthread.dylib 0x00007fff6cd2eb8b thread_start + 15 Thread 11:: AMCP Logging Spool 0 libsystem_kernel.dylib 0x00007fff6cc6fe36 semaphore_wait_trap + 10 1 com.apple.audio.caulk 0x00007fff66702b16 caulk::mach::semaphore::wait() + 16 2 com.apple.audio.caulk 0x00007fff667029b2 caulk::semaphore::timed_wait(double) + 106 3 com.apple.audio.caulk 0x00007fff667027c4 caulk::concurrent::details::worker_thread::run() + 30 4 com.apple.audio.caulk 0x00007fff667021e4 void* caulk::thread_proxyGodot console log
``` Running: /Applications/GODOT_MAIN.app/Contents/MacOS/Godot --path /Users/iamacup/Desktop/New%20Game%20Project --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 19628 --position 768,420 arguments 0: /Applications/GODOT_MAIN.app/Contents/MacOS/Godot 1: --path 2: /Users/iamacup/Desktop/New%20Game%20Project 3: --remote-debug 4: 127.0.0.1:6007 5: --allow_focus_steal_pid 6: 19628 7: --position 8: 768,420 Current path: /Users/iamacup/Desktop/New Game Project Godot Engine v3.2.3.rc3.mono.official - https://godotengine.org OpenGL ES 3.0 Renderer: AMD Radeon Pro 555 OpenGL Engine Registered camera FaceTime HD Camera (Built-in) with id 1 position 0 at index 0 Registered camera HD Pro Webcam C920 with id 2 position 0 at index 1 Mono: Logfile is: /Users/iamacup/Library/Application Support/Godot/mono/mono_logs/2020_08_13 20.53.12 (19699).txt Ready in C#! ```mono_log file
``` Config attempting to parse: '/Applications/GODOT_MAIN.app/Contents/MacOS/../Resources/GodotSharp/Mono/etc/mono/config'. (in domain Mono, info) Config attempting to parse: '/Users/iamacup/.mono/config'. (in domain Mono, info) Image addref mscorlib[0x7ffb4d79b4b0] (asmctx DEFAULT) -> /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/mscorlib.dll[0x7ffb4e0c6400]: 2 (in domain Mono, info) Prepared to set up assembly 'mscorlib' (/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/mscorlib.dll) (in domain Mono, info) AOT: image '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/mscorlib.dll.dylib' not found: dlopen(/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/mscorlib.dll.dylib, 9): image not found (in domain Mono, info) AOT: image '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/aot-cache/amd64/mscorlib.dll.dylib' not found: dlopen(/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/aot-cache/amd64/mscorlib.dll.dylib, 9): image not found (in domain Mono, info) Assembly mscorlib[0x7ffb4d79b4b0] added to domain GodotEngine.RootDomain, ref_count=1 (in domain Mono, info) Assembly mscorlib[0x7ffb4d79b4b0] added to domain GodotEngine.Domain.Scripts, ref_count=2 (in domain Mono, info) Image addref GodotSharp[0x7ffb4d7bbb10] (asmctx DEFAULT) -> /Users/iamacup/Desktop/New Game Project/.mono/assemblies/Debug/GodotSharp.dll[0x7ffb4ef11a00]: 3 (in domain Mono, info) Prepared to set up assembly 'GodotSharp' (/Users/iamacup/Desktop/New Game Project/.mono/assemblies/Debug/GodotSharp.dll) (in domain Mono, info) Assembly GodotSharp[0x7ffb4d7bbb10] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Loading reference 0 of /Users/iamacup/Desktop/New Game Project/.mono/assemblies/Debug/GodotSharp.dll asmctx DEFAULT, looking for mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Config attempting to parse: ''. (in domain Mono, info) Assembly Ref addref GodotSharp[0x7ffb4d7bbb10] -> mscorlib[0x7ffb4d79b4b0]: 3 (in domain Mono, info) Image addref GodotSharpEditor[0x7ffb4d7c5250] (asmctx DEFAULT) -> /Users/iamacup/Desktop/New Game Project/.mono/assemblies/Debug/GodotSharpEditor.dll[0x7ffb4f0a7800]: 3 (in domain Mono, info) Prepared to set up assembly 'GodotSharpEditor' (/Users/iamacup/Desktop/New Game Project/.mono/assemblies/Debug/GodotSharpEditor.dll) (in domain Mono, info) Assembly GodotSharpEditor[0x7ffb4d7c5250] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Loading reference 0 of /Users/iamacup/Desktop/New Game Project/.mono/assemblies/Debug/GodotSharpEditor.dll asmctx DEFAULT, looking for mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Assembly Ref addref GodotSharpEditor[0x7ffb4d7c5250] -> mscorlib[0x7ffb4d79b4b0]: 4 (in domain Mono, info) Loading reference 2 of /Users/iamacup/Desktop/New Game Project/.mono/assemblies/Debug/GodotSharp.dll asmctx DEFAULT, looking for System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Image addref System[0x7ffb543f7240] (asmctx DEFAULT) -> /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.dll[0x7ffb4d90e200]: 2 (in domain Mono, info) Prepared to set up assembly 'System' (/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.dll) (in domain Mono, info) Assembly System[0x7ffb543f7240] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Assembly Ref addref GodotSharp[0x7ffb4d7bbb10] -> System[0x7ffb543f7240]: 2 (in domain Mono, info) Loading reference 0 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.dll asmctx DEFAULT, looking for mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Assembly Ref addref System[0x7ffb543f7240] -> mscorlib[0x7ffb4d79b4b0]: 5 (in domain Mono, info) Loading reference 2 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.dll asmctx DEFAULT, looking for System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a (in domain Mono, info) Image addref System.Configuration[0x7ffb54690320] (asmctx DEFAULT) -> /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Configuration.dll[0x7ffb4e0f3a00]: 2 (in domain Mono, info) Prepared to set up assembly 'System.Configuration' (/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Configuration.dll) (in domain Mono, info) Assembly System.Configuration[0x7ffb54690320] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Assembly Ref addref System[0x7ffb543f7240] -> System.Configuration[0x7ffb54690320]: 2 (in domain Mono, info) Loading reference 0 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Configuration.dll asmctx DEFAULT, looking for mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Assembly Ref addref System.Configuration[0x7ffb54690320] -> mscorlib[0x7ffb4d79b4b0]: 6 (in domain Mono, info) Loading reference 2 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Configuration.dll asmctx DEFAULT, looking for System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Assembly Ref addref System.Configuration[0x7ffb54690320] -> System[0x7ffb543f7240]: 3 (in domain Mono, info) Loading reference 1 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Configuration.dll asmctx DEFAULT, looking for System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Image addref System.Xml[0x7ffb54ad6820] (asmctx DEFAULT) -> /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Xml.dll[0x7ffb4ef52400]: 2 (in domain Mono, info) Prepared to set up assembly 'System.Xml' (/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Xml.dll) (in domain Mono, info) Assembly System.Xml[0x7ffb54ad6820] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Assembly Ref addref System.Configuration[0x7ffb54690320] -> System.Xml[0x7ffb54ad6820]: 2 (in domain Mono, info) Loading reference 0 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Xml.dll asmctx DEFAULT, looking for mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Assembly Ref addref System.Xml[0x7ffb54ad6820] -> mscorlib[0x7ffb4d79b4b0]: 7 (in domain Mono, info) DllImport attempting to load: '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib'. (in domain Mono, info) DllImport loaded library '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib'. (in domain Mono, info) DllImport searching in: '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib' ('/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib'). (in domain Mono, info) Searching for 'SystemNative_GetNonCryptographicallySecureRandomBytes'. (in domain Mono, info) Probing 'SystemNative_GetNonCryptographicallySecureRandomBytes'. (in domain Mono, info) Found as 'SystemNative_GetNonCryptographicallySecureRandomBytes'. (in domain Mono, info) DllImport searching in: '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib' ('/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib'). (in domain Mono, info) Searching for 'SystemNative_Stat2'. (in domain Mono, info) Probing 'SystemNative_Stat2'. (in domain Mono, info) Found as 'SystemNative_Stat2'. (in domain Mono, info) DllImport searching in: '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib' ('/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib'). (in domain Mono, info) Searching for 'SystemNative_LStat2'. (in domain Mono, info) Probing 'SystemNative_LStat2'. (in domain Mono, info) Found as 'SystemNative_LStat2'. (in domain Mono, info) DllImport searching in: '/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib' ('/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/../lib/libmono-native-compat.dylib'). (in domain Mono, info) Searching for 'SystemNative_ConvertErrorPlatformToPal'. (in domain Mono, info) Probing 'SystemNative_ConvertErrorPlatformToPal'. (in domain Mono, info) Found as 'SystemNative_ConvertErrorPlatformToPal'. (in domain Mono, info) Loading reference 2 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.Xml.dll asmctx DEFAULT, looking for System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Assembly Ref addref System.Xml[0x7ffb54ad6820] -> System[0x7ffb543f7240]: 4 (in domain Mono, info) Loading reference 3 of /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Mono/lib/mono/4.5/System.dll asmctx DEFAULT, looking for System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) Assembly Ref addref System[0x7ffb543f7240] -> System.Xml[0x7ffb54ad6820]: 3 (in domain Mono, info) Image addref GodotTools[0x7ffb4f90f5e0] (asmctx DEFAULT) -> /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Tools/GodotTools.dll[0x7ffb51009e00]: 3 (in domain Mono, info) Prepared to set up assembly 'GodotTools' (/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Tools/GodotTools.dll) (in domain Mono, info) Assembly GodotTools[0x7ffb4f90f5e0] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Image addref GodotTools.ProjectEditor[0x7ffb4d7f8c30] (asmctx DEFAULT) -> /Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Tools/GodotTools.ProjectEditor.dll[0x7ffb4efbfa00]: 3 (in domain Mono, info) Prepared to set up assembly 'GodotTools.ProjectEditor' (/Applications/GODOT_MAIN.app/Contents/MacOS/../Frameworks/GodotSharp/Tools/GodotTools.ProjectEditor.dll) (in domain Mono, info) Assembly GodotTools.ProjectEditor[0x7ffb4d7f8c30] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Image addref New Game Project[0x7ffb4d7fb2d0] (asmctx DEFAULT) -> /Users/iamacup/Desktop/New Game Project/.mono/temp/bin/Debug/New Game Project.dll[0x7ffb4f0cce00]: 3 (in domain Mono, info) Prepared to set up assembly 'New Game Project' (/Users/iamacup/Desktop/New Game Project/.mono/temp/bin/Debug/New Game Project.dll) (in domain Mono, info) Assembly New Game Project[0x7ffb4d7fb2d0] added to domain GodotEngine.Domain.Scripts, ref_count=1 (in domain Mono, info) Loading reference 1 of /Users/iamacup/Desktop/New Game Project/.mono/temp/bin/Debug/New Game Project.dll asmctx DEFAULT, looking for GodotSharp, Version=1.0.7517.24058, Culture=neutral, PublicKeyToken=null (in domain Mono, info) Assembly Ref addref New Game Project[0x7ffb4d7fb2d0] -> GodotSharp[0x7ffb4d7bbb10]: 2 (in domain Mono, info) Loading reference 0 of /Users/iamacup/Desktop/New Game Project/.mono/temp/bin/Debug/New Game Project.dll asmctx DEFAULT, looking for mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (in domain Mono, info) ```