The ability to edit the project and solution in visual studio code and studio is amazing and works great. The only issue I have run into is when I use Visual Studio Code to start debugging it prevents the main Godot IDE from being able to start the debugging.
NOTE:: I am using the extension C# Tools for Godot. I realize this is most likely caused by the extension, however, I was curious if there are logs I could look into.
Steps To Replicate
Open Project -> Click Play -> Close / Stop
Open .cs file which opens VS Code.
Click Play in Editor -> Game works and Debugs GREAT!! -> Close / Stop
Go back to Godot IDE and Click Play
I recieve a weird non Error error. It tried to start but just exits. Sometimes with the error resource not found ./
Go Back To VS Code and hit Play in Editor and it works great!!
Issue goes away when you restart and reload the project.
The ability to edit the project and solution in visual studio code and studio is amazing and works great. The only issue I have run into is when I use Visual Studio Code to start debugging it prevents the main Godot IDE from being able to start the debugging.
NOTE:: I am using the extension C# Tools for Godot. I realize this is most likely caused by the extension, however, I was curious if there are logs I could look into.
Steps To Replicate
Issue goes away when you restart and reload the project.