Closed tcoxon closed 3 years ago
This was reported a long time ago in https://github.com/godotengine/godot/issues/907 (closed in 2017), but it seems the bug appeared again according to https://github.com/godotengine/godot/issues/10418#issuecomment-597557161.
Hi,
I just entered github to report same issue but found that existing report. I can confirm problem exist - same version (3.2.2 official binaries) on Windows 10, backend GLES3.
Anyway - amazing work guys, I like GODOT so much.
Cheers,
Does anyone know if this issue is related to #40245, and if this solution will resolve that issue too?
Godot version: 3.2.2
OS/device including version: Ubuntu Linux 16.04, 64-bit GeForce GTX 970 with NVIDIA 384.130 driver GLES3 backend
Issue description: GridMaps remain visible in the editor and at runtime while parent spatial nodes are set to invisible.
Steps to reproduce:
Minimal reproduction project: GridMap-Visible.zip
If you run the project you can press space to toggle the visibility of the scene. Note that the DirectionalLight and the Sprite3D correctly hide while the GridMap remains on the screen.