Open chucklepie opened 3 years ago
@chucklepie Please upload a minimal reproduction project to make this easier to troubleshoot.
Hello, I certainly can, take your pick from your clone of choice :)
Note:
git clone git@gitlab.com:chucklepie-productions/games/godot-bug-reporting/debug_anims_continue.git
git clone https://gitlab.com/chucklepie-productions/games/godot-bug-reporting/debug_anims_continue.git
Note, these may be linked to proposal https://github.com/godotengine/godot-proposals/issues/942
I'm on v4.1.beta2.mono.official [a2575cba4]
and noticing what sounds similar to this with the GPUParticles2D node.
When I pause, it initially appears to be fine, but after a bit of time the particles start to move and spin out of control.
Happens whether I'm running from the editor or if I'm running as a compiled release mode executable.
Godot version: 3.2.2 stable
OS/device including version: linux mint 64bit
Issue description: When you pause a game and enter debug mode, two things happen to particles and tres tilemap animated tiles:
Steps to reproduce:
Minimal reproduction project: I can if required, or create a video