Issue description:
When moving an animation player inside a Node2D the path tracked in it are updated. But if we move the animation back to its original position the changes are kept.
Node: Ctrl+Z does work.
Steps to reproduce:
Have an animation player with animated nodes as children
Create a Node2D as a sibling to the animation player
Move the animation player as a children of Node2D
See that the reference in the animation player has been updated
Move back the animation to it's original place
The changes observed in step 4 are still present
I am not sure what the expected behaviour should be but it doesn't seem consistant to me.
Godot version: 3.2.3
OS/device including version: Windows 10
Issue description: When moving an animation player inside a Node2D the path tracked in it are updated. But if we move the animation back to its original position the changes are kept.
Node:
Ctrl+Z
does work.Steps to reproduce:
I am not sure what the expected behaviour should be but it doesn't seem consistant to me.