Open lordpeter321 opened 4 years ago
Is there any progress planned on this bug?
Is there any progress planned on this bug?
Can you reproduce this issue? If so, which Godot version are you using?
That said, nobody knows the cause of this issue, so there is no ETA for fixing this.
Can you reproduce this issue? If so, which Godot version are you using?
That said, nobody knows the cause of this issue, so there is no ETA for fixing this.
Right now I have v3.5.rc2.mono.official [5f9bc7ea5] installed. I remember this bug quite a long time ago, probably from 2020 too.. After experimenting a bit I noticed that the location of "wait_to_finish" influences whether this bug happens or not. Here is a simpler project with two options Test.zip
I ran wait_to_finish right after the thread started, thinking it was possible, but it just freezes the main thread, so the bug didn't happen that way
Also an empty archive was sent for some reason, so I'll send it again Test.zip
See https://github.com/godotengine/godot/issues/63106 for a possible explanation as to why this bug happens.
Godot version:
3.2.3
OS/device including version:
Windows 10 64 bits NVIDIA GeForce GTX1060 GLES3
Issue description:
What happened
When i build a GridMap in a Thread and send it back to the main thread, sometimes, somes cells are missing. It's happen randomly ( or seem like it ).
What expected
A fully fill gridmap ready to use
Steps to reproduce:
Minimal reproduction project:
gridmap_thread.zip
With that demo project, just press the "Start" button to create a gridmap base on a size expose in the "main" node.