Open devvoid opened 3 years ago
The translation system is only designed to work while the project is running, not in the editor. Therefore, I consider this to be more of a feature request than a bug.
Ah, gotcha.
Since the editor is translated, is there a way for plugins to use that system?
Since the editor is translated, is there a way for plugins to use that system?
It works using .po
files included at compile-time in the editor binary, so no.
I've opened a similar issue on #46271 and made a plugin as a workaround for that (wich is being used on some plugins)
Godot version: Godot 3.2.3
OS/device including version: Ubuntu 20.04 LTS
Issue description: Translations can't be used in editor plugins, making supporting multiple languages difficult.
Steps to reproduce:
TranslationServer.add_translation
Minimal reproduction project: TranslationServerInEditor.zip