Open golddotasksquestions opened 3 years ago
Duplicate of https://github.com/godotengine/godot/issues/58637 (same cause – it's caused by coplanar faces).
Duplicate of #58637 (same cause – it's caused by coplanar faces).
I don't know what's the difference but let's reopen this one for keeping track of the cases which aren't solved yet (as of the upcoming 4.1 dev 2). Confirmed reproducible as of 240ed28291ae87f06f7bcaa66e3d08530f210bf2.
MRP from #75862: HoleMissing.zip
The very old MRP from https://github.com/godotengine/godot/issues/22988#issuecomment-444313388 also still exhibits a missing triangle (see screenshot in https://github.com/godotengine/godot/pull/74771#issuecomment-1525515911).
Testing some csg improvements.
Godot version: Godot 3.2.3 stable, Godot 3.2.4 beta2
OS/device including version: Win 64, Nvidea
Issue description: CSG geometry does not seem stable, flickers at certain translations, generating holes in the geometry.
Previous related issue: https://github.com/godotengine/godot/issues/33121
There is also a very noticeable reduction in Editor framerate with only 10 CSG boxes in the scene.
Steps to reproduce:
Minimal reproduction project: csg_flicker.zip