The game does work as expected but this error just keep showing in the debugger console.DrawView: 500 Error
Steps to reproduce:
I'm exporting my game with xcode after having exported with godot for ios.
Steps: I'm using some TextureRect and some ButtonRect I think the problem is coming from that because the debugger doesn't stop showing the error and i have a TextureRect in the middle of the screen, a Poker Table png to be exact.
When opening my game the first think to appear is a video and there is no error but in the next scene there is a TextureRect and the debugger write a DrawView: 500 error in xcode.
Minimal reproduction project:
Sorry I'm not willing to share my project.
But I'm kind of sure it's caused from the TextureRect
Godot version:
3.2.3-stable
OS/device including version:
IOS 12.4.9 iphone 6 Gles 2
Issue description:
The game does work as expected but this error just keep showing in the debugger console.
DrawView: 500 Error
Steps to reproduce: I'm exporting my game with xcode after having exported with godot for ios. Steps: I'm using some TextureRect and some ButtonRect I think the problem is coming from that because the debugger doesn't stop showing the error and i have a TextureRect in the middle of the screen, a Poker Table png to be exact. When opening my game the first think to appear is a video and there is no error but in the next scene there is a TextureRect and the debugger write a
DrawView: 500 error
in xcode. Minimal reproduction project:Sorry I'm not willing to share my project. But I'm kind of sure it's caused from the TextureRect