godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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DrawView: 500 error on IOS #43759

Closed DisDoh closed 3 years ago

DisDoh commented 3 years ago

Godot version:

3.2.3-stable

OS/device including version:

IOS 12.4.9 iphone 6 Gles 2

Issue description:

The game does work as expected but this error just keep showing in the debugger console.DrawView: 500 Error

Steps to reproduce: I'm exporting my game with xcode after having exported with godot for ios. Steps: I'm using some TextureRect and some ButtonRect I think the problem is coming from that because the debugger doesn't stop showing the error and i have a TextureRect in the middle of the screen, a Poker Table png to be exact. When opening my game the first think to appear is a video and there is no error but in the next scene there is a TextureRect and the debugger write a DrawView: 500 error in xcode. Minimal reproduction project:

Sorry I'm not willing to share my project. But I'm kind of sure it's caused from the TextureRect

Calinou commented 3 years ago

How large is the Poker Table png texture? Mobile GPUs usually don't support textures that are larger than 4096 pixels in either dimension.

clayjohn commented 3 years ago

Duplicate of: https://github.com/godotengine/godot/issues/31907