Open fire opened 3 years ago
We need to revisit this. The test results probably changed since 2020 given the way the new texture sampler system works.
Current results.
I believe these are a result of engine limitations. Godot no longer supports per-axis repeat settings or mirrored repeats because all textures use shared sampler objects.
As a result, we cannot fully support the glTF spec without creating custom shader code for each case.
Godot no longer supports per-axis repeat settings or mirrored repeats because all textures use shared sampler objects.
Per-axis repeat was never supported in Godot, but mirrored repeat was supported in 3D in 3.x.
Godot version: c2e0c6cc2282669017707596c810cde996414131 fork. Should probably test on master.
OS/device including version: win10, nvidia, Vulkan
Issue description:
Test doesn't match.
Steps to reproduce: Load gltf and compare screenshots.
Minimal reproduction project: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/TextureSettingsTest