OS/device including version:
OS: Arch Linux
Window Manager: Sway
GPU: RX 5700 XT
CPU: Ryzen 7 3700X
Backend: GLES3
Issue description:
With an empty scene, when I unfocus the game's window, the FPS will drop down to 1. Refocusing the window causes the FPS to climb back up to 60. If I disable v-sync, the problem seems to disappear. This problem only seems to happen on SwayWM, because running the scene with GNOME didn't reproduce the problem.
Steps to reproduce:
Create an empty scene
Print Engine.get_frames_per_second() within physics_process
Godot version: 3.2.3
OS/device including version: OS: Arch Linux Window Manager: Sway GPU: RX 5700 XT CPU: Ryzen 7 3700X Backend: GLES3
Issue description: With an empty scene, when I unfocus the game's window, the FPS will drop down to 1. Refocusing the window causes the FPS to climb back up to 60. If I disable v-sync, the problem seems to disappear. This problem only seems to happen on SwayWM, because running the scene with GNOME didn't reproduce the problem.
Steps to reproduce:
Engine.get_frames_per_second()
withinphysics_process
Minimal reproduction project:
MinimalReproductionProject.zip
Video
https://user-images.githubusercontent.com/20866468/103185353-e1659500-4870-11eb-860b-312b624a8d37.mp4