Closed Andreas-Atomphi closed 3 years ago
This error messages causes crash on your android. You need to fix them before deploying.
This error messages causes crash on your android. You need to fix them before deploying.
I changed the name of all the files, removing all the underline and uppercase characters, and that just didn't work.
This forked repo unoptimized at all, if you run general test scene you get stable 60fps.
This forked repo unoptimized at all, if you run general test scene you get stable 60fps.
- clear almost all level geometry nodes, there is ~11000nodes and objects.
- specify only your phone architecture, mine is ARM7 for example.
- remove line 28 in player-physics.gd
- clear keystore fields (debug, release so on)
- speficy debug keystore, user, pass in editor settings.
- make sure that your phone is connected and you setup godot android export (android icon appears in top-right corner) as far as github doesn't support 100mb here is link to -> https://drive.google.com/file/d/11orz7G3CbR5YZxZXMTJ57MTDE2I8q7G2/view?usp=sharing
So in the first step i have to change the level building method? Like using the tilemap tool?
yes, tilemap provides signicant boost for perfomance. Also here great topics -> https://docs.godotengine.org/en/stable/tutorials/optimization/index.html
yes, tilemap provides signicant boost for perfomance. Also here great topics -> https://docs.godotengine.org/en/stable/tutorials/optimization/index.html
Right, thank you ;-; I'll come back if the error persist.
Thanks, that worked as well, thanks @boruok!!!
Version 3.2.2 Stable (from steam)
OS/device including version: Android
I did all the steps to export correctly, from choosing the jarsigner to making the debbuggerkey, but when I export the apk, it is frozen only on the splash screen, and on a phone with android 6.0 it is flashing the same screen, and it does not come out of that.
I ran the logcat and this was the result:
Is an open source project, here's the link: https://github.com/Andreas-Atomphi/Godot-Sonic-Physics