OS/device including version:
Arch Linux, kernel 5.10.12, Nvidia 2080 SUPER proprietary driver 460.39, GLES3.
Issue description:
In 3.2.3 stable, no lighting issues were found in a scene with a large GridMap and one DirectionalLight.
In 3.2.4rc, with BVH on or off, certain positions/areas in game will cause the lighting to glitch and become overexposed or even look like a negative light, with large black blobs. Screen captures below:
Godot version: 3.2.4.rc.custom_build.19ff78c
OS/device including version: Arch Linux, kernel 5.10.12, Nvidia 2080 SUPER proprietary driver 460.39, GLES3.
Issue description: In 3.2.3 stable, no lighting issues were found in a scene with a large GridMap and one DirectionalLight. In 3.2.4rc, with BVH on or off, certain positions/areas in game will cause the lighting to glitch and become overexposed or even look like a negative light, with large black blobs. Screen captures below:
https://user-images.githubusercontent.com/233380/106524529-9b889600-64da-11eb-90ab-a9041e5e7e30.mp4
https://user-images.githubusercontent.com/233380/106524547-9f1c1d00-64da-11eb-96f0-0f3472945317.mp4
Steps to reproduce:
Uncertain. Possibly relevant settings:
So far I haven't been able to recreate this outside of my game project but if I narrow it down I will upload a reproduction project.