OS/device including version:
Window 10 professional
Issue description:
Mesh will be removed if your cursor is not on the center of the mesh. when you place the mesh, another mesh under your cursor will be removed
Steps to reproduce:
1/make a cube in blender and set the pivot on any cornor
2/import the obj into godot
3/make a mesh library and place it in a gridmap
4/Uncheck the center x/y/z in gridmap cell settings
Godot version: Godot 3.2.3 Stable(steam version)
OS/device including version: Window 10 professional
Issue description: Mesh will be removed if your cursor is not on the center of the mesh. when you place the mesh, another mesh under your cursor will be removed
Steps to reproduce: 1/make a cube in blender and set the pivot on any cornor 2/import the obj into godot 3/make a mesh library and place it in a gridmap 4/Uncheck the center x/y/z in gridmap cell settings
Minimal reproduction Project: GridmapEditOffset.zip