Closed lentsius-bark closed 3 years ago
Might be related to physics picking changes @RandomShaper?
@akien-mga, maybe. I'll check it.
@lentsius-bark, yes, please share the project. That'll help me a lot.
@RandomShaper here you go. I stripped the project of unnecessary parts but the problem persists on my end.
If you navigate to a scene called LeGame.tscn and try selecting the "DeliveryBox", or parts of the character on the sword it exhibits the aforementioned behaviour.
Thanks for looking into this!
Bisected down to 6dbc08668b990ebb6518d37501c6d777b9a5d127.
It made this code section not work as expected: https://github.com/godotengine/godot/blob/db8c2410a4ee6213f5b78d3e8fb9783d9d4f0edf/editor/plugins/spatial_editor_plugin.cpp#L537
I've unassigned myself. I'd gladly try to fix it, but I don't think I'll have time.
That said, if no one willing and able to fix it pops up soon, I'll try to find a spot to do it myself to help unblocking the release.
CC @hilfazer @KoBeWi
That said, if no one willing and able to fix it pops up soon, I'll try to find a spot to do it myself to help unblocking the release.
I'll give it a try once i'm back from work. However, i won't be able to check it on Linux, only on Windows.
@hilfazer i can test it on Linux.
Testing project: https://github.com/hilfazer/Projects/tree/EngineIssues/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32
Projects created in 3.2.4 are affected as well.
The bug is caused by the new way of storing Editable Children information. The code found by RandomShaper will need to change, tomorrow i'll try to figure it out.
Edit: I think i might have a fix for that. I'll make a PR soon.
@hilfazer Looking forward to the possible fix! Let me know if you need testing on Linux.
@lentsius-bark i'd welcome any help! PR for 3.2 is ready.
@hilfazer super sorry, I pulled your branch and went to build godot, sadly I got ALSA related errors that I had never met before. Not sure how to fix them either, meaning it looks like I wont be able to test your fix! :(
[100%] /usr/include/alsa/rawmidi.h:82: error: variable 'snd_rawmidi_open' redeclared as function
82 | int snd_rawmidi_open(snd_rawmidi_t **in_rmidi, snd_rawmidi_t **out_rmidi,
|
drivers/alsa/asound-so_wrap.c:3042: note: previously declared here
3042 | int (*snd_rawmidi_open)( snd_rawmidi_t**, snd_rawmidi_t**,const char*, int);
|
/usr/include/alsa/rawmidi.h:86: error: variable 'snd_rawmidi_close' redeclared as function
86 | int snd_rawmidi_close(snd_rawmidi_t *rmidi);
|
drivers/alsa/asound-so_wrap.c:3044: note: previously declared here
3044 | int (*snd_rawmidi_close)( snd_rawmidi_t*);
...
These errors should be fixed in the latest 3.2
branch, does it work if you rebase on upstream/3.2
?
git remote add upstream https://github.com/godotengine/godot
git pull --rebase upstream 3.2
Edit: Alternatively check out latest 3.2
, then re-apply the PR on top:
curl -LO https://github.com/godotengine/godot/pull/46141.patch
git am -3 46141.patch
@akien-mga Thank you, having done that, I could successfully build the engine! @hilfazer I can confirm that your fix does indeed fix the issue without any other regressions or newly introduced issues my testing found. All projects which previously showcased the behaviour worked fine under the latest build. Awesome work. I can't comment on the code itself as that beyond my abilities but from a pure user perspective, this does indeed fix the issue.
Fixed by #46141.
There's still a case where a node that's not visible in Scene dock can be selected in the editor - when it's a child of a node from an instanced scene. So it's not the same as this issue, since the node in question is instanced on the edited scene, but it's similar. I'm not sure if it's a bug or not. BTW, it works like that in 3.2.3 stable as well.
A picture that's worth 1000 words:
@akien-mga @KoBeWi
@hilfazer Do you have reproduction project for that? I can't reproduce it.
I forgot to mention "Editable Children" checkbox needs to be unchecked before selecting "ChildOfEditable".
Anyway, there were also problems with saving the scene so i've opened a new issue: https://github.com/godotengine/godot/issues/46726 Reproduction project can be found there.
Godot version: 3.2.4.rc.custom_build / 3.2.4.rc1 (both exhibit the same behaviour)
System Linux (PopOS - most recent, up to date including drivers), GLES3, Nvidia 1060 - laptop
Issue description: This is a really weird bug. It only affects projects created with previous versions of Godot. As of rc1 i believe, the 3d editor unreliably alters between selecting the instanced scene or its children. No errors whatsoever. In the screenshot below you can see:
Steps to reproduce: Open a project created in 3.2.3 or lower
Minimal reproduction project: Sadly I am not in possession of a minimal reproduction project, I've only got bigger ones, which I don't mind sharing if it'd help and you don't mind downloading a bigger project.