I got an error in the output but I expected a new Image to be created. If I'm not supposed to be able to create a new Image this way then I probably shouldn't be allowed to. The error was: drivers/gles3/rasterizer_storage_gles3.cpp:1105 - Condition "texture->data_size == 0 && !texture->render_target" is true. Returned: Ref<Image>()
Godot version:
3.2.4.rc2
OS/device including version:
Windows 10
Issue description:
I got an error in the output but I expected a new Image to be created. If I'm not supposed to be able to create a new Image this way then I probably shouldn't be allowed to. The error was:
drivers/gles3/rasterizer_storage_gles3.cpp:1105 - Condition "texture->data_size == 0 && !texture->render_target" is true. Returned: Ref<Image>()
Steps to reproduce:
Minimal reproduction project: