godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
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ShaderGraph shader turns black after save #4679

Closed henkz1 closed 8 years ago

henkz1 commented 8 years ago

Operating system or device - Godot version: Ubuntu 16.04, master https://github.com/godotengine/godot/commit/a0dd7ec171001f9b9a14bafc0c9ed12623908984

Issue description (what happened, and what was expected): ShaderGraph shader display as expected until you save the scene, then they go black.

Steps to reproduce:

Link to minimal example project (optional but very welcome):

MarianoGnu commented 8 years ago

I realized this too...

EdwardAngeles commented 8 years ago

It happens to me too, although if I run the game the shader has effect in the game, to see it in the editor I have to reopen the editor :(

MarianoGnu commented 8 years ago

Fixed in #5308