Closed takhimi closed 2 years ago
Could it be godot 3.2.4 rc4? I have this problem in godot 3.2.4 rc4.
Ops.. Sorry for the typo.
@takhimi Does importing work correctly in 3.2.3 or earlier 3.2.4 RCs?
cc @RevoluPowered
@Calinou
Just tested and the shade smooth works with 3.2.3(Steam version). My guess is that the new fbx importer module need some tweaking.
Just reporting that it still happens for 3.2.4 RC5.
The issue still exists in 3.4 beta 2
Still happens for 3.4 beta 3
Ou noes :(, does anybody know a work around for this? I see it 3.4.1 as well.
Ou noes :(, does anybody know a work around for this? I see it 3.4.1 as well.
I am using obj and glb as file format instead.
This is probably fixed with the new FBX importer using FBX2glTF.
You can test it in Godot 4.0 alpha 6: https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-6
This new importer might also be backported for the 3.x
branch eventually.
If you still find issues with these models using the new importer, we suggest opening a new issue with details about the problems in Godot 4.0 alpha 6 or later.
Godot version: Godot 3.2.4 RC4
OS/device including version: GTX970, 461.81, GLES3 Windows10 64Bit Blender 2.92 (Steam version)
Issue description: I'm trying to import some of my models and I notices that the "shade smooth" does not work on Godot when importing fbx models, I've tested importing GLTF, OBJ, and Better collada and the models work as expected (with shade smooth). This is probably a bug to godot fbx import module since the same fbx file is open correctly in Substance Painter(with smooth shaded).
Steps to reproduce: 1)In blender try to model some cylinder or something and right click "shade smooth", on the object property check the autosmooth 2)Export as fbx and import to godot. I did export other format also(gltf,obj,dae) as a control group. 3)Object imported from fbx format does not have shade smooth but other formats will have the shade smooth) worked as expected.)
Minimal reproduction project:
GodotImportTest1.zip GodotBlendFile.zip