godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
88.71k stars 20.12k forks source link

ShaderGraph nodes position reset when deleting connected nodes #4869

Closed ghost closed 8 years ago

ghost commented 8 years ago

When making a shader with ShaderGraph and deleting a node that's already connected to the chain, sometimes all other nodes reset their position and "stick" to the cursor (often fail to do so). For example, after deleting one of the nodes here, RGB operator stuck to the cursor and moves with a pointer, but it's position is way too far from the pointer. These little glitches are not consistent but occur way too often and ruin the whole structure sometimes. clearcolor10

vnen commented 8 years ago

Confirmed by #5974.

akien-mga commented 8 years ago

Closing as duplicate of #4433.