Open Gallilus opened 3 years ago
Godot version:
Godot 3.3.0
OS/device including version:
Win10 GLES3
Issue description:
There is no way to get SubCall working
Steps to reproduce: Create new VisualScript Add SubCall Node Atach resource script
tool #optional extends VisualScriptSubCall #optional func _subcall(a=5, b=7)->RigidBody2D: # be sure to use function.name "_subcall" #func _subcall(_a,_b): print("subcall") return RigidBody2D.new()
Minimal reproduction project:
https://github.com/godotengine/godot/blob/9b637faf654d9e9c715f669e1101b40c9d1479a7/modules/visual_script/visual_script_nodes.cpp#L3075-L3079
https://github.com/godotengine/godot/blob/9b637faf654d9e9c715f669e1101b40c9d1479a7/modules/visual_script/visual_script_nodes.cpp#L3057
Godot version:
Godot 3.3.0
OS/device including version:
Win10 GLES3
Issue description:
There is no way to get SubCall working
Steps to reproduce: Create new VisualScript Add SubCall Node Atach resource script
Minimal reproduction project: