Open rhodochrone opened 3 years ago
I can confirm this. I think it happens because the reflections are captured before the scene is actually loaded, leading to it not actually capturing the reflections
I think the only reasonable solution would be to add the option to prebake the reflection map into a resource file rather than capture it on scene loading
I think the only reasonable solution would be to add the option to prebake the reflection map into a resource file rather than capture it on scene loading
According to OP, reflection probe rendering works in GLES2. Can't we fix it in GLES3 too?
If it doesnt happen in GLES2 I'm probably wrong about my theory
If it doesnt happen in GLES2 I'm probably wrong about my theory
I'm pretty sure setting the update mode to Constant instead of Once doesn't improve the situation either.
Godot 3.3 Stable Windows 10, GLES3, Windows Mixed Reality, running on GTX 1060
Reflections via ReflectionProbes are not consistent with the viewport when running ARVR on GLES3.
Steps to reproduce: Using OpenVR addon, add the necessary script to set the Viewport to ARVR. Place MeshInstances and make a mesh's material highly reflective. Add a reflection probe. Within the viewport, reflections of surrounding geometry look correct. When running in ARVR, the reflection will be dark and indistinct. The ReflectionProbe is not completely absent in VR, as some ambient lighting effects seem to translate correctly. I found reflections work properly with GLES2. Minimal Reproduction Project: gdmrp reflectionprobe arvr.zip