Godot version:
Tested in
v4.0.dev.custom_build.b6f381475
v.3.2.3.stable
OS/device including version:
Windows 10, tried on both GLES3 and Vulkan
Issue description:
Turning on x-ray mode for gizmos only works for the last selected node. It's tooltip says "Half-open eye: Gizmo is also visible through opaque surfaces ("x-ray").", so it doesn't sound like it's the intended behavior. If it is the intended behavior, it should probably be documented better.
Steps to reproduce:
Turn on x-ray mode for a gizmo, in the View->Gizmos menu. x-ray mode will only work properly (showing above other objects) for the node selected last.
Godot version: Tested in v4.0.dev.custom_build.b6f381475 v.3.2.3.stable
OS/device including version: Windows 10, tried on both GLES3 and Vulkan
Issue description: Turning on x-ray mode for gizmos only works for the last selected node. It's tooltip says "Half-open eye: Gizmo is also visible through opaque surfaces ("x-ray").", so it doesn't sound like it's the intended behavior. If it is the intended behavior, it should probably be documented better.
Steps to reproduce: Turn on x-ray mode for a gizmo, in the View->Gizmos menu. x-ray mode will only work properly (showing above other objects) for the node selected last.
https://user-images.githubusercontent.com/12120644/119562374-41a32900-bd74-11eb-84f8-f39b7dc3fa8a.mp4
Minimal reproduction project: TestingGizmoXRayMode.zip