Open KoBeWi opened 3 years ago
Seems like this was fixed on master.
A work-around I've been using is to set stream_paused = true, then immediately call play():
$IntroMusic.stream_paused = true $IntroMusic.play()
The stream will remain paused until the game is unpaused as the play() function respects the paused state.
Godot version:
364ea7f / 3.3
Steps to reproduce:
autoplay
Minimal reproduction project:
AudioRepro.zip Space to toggle pause Z to remove player from tree for 1 second Try pausing while player is outside tree.