Open yikescloud opened 3 years ago
@firecloud888 Please upload a minimal reproduction project to make this easier to troubleshoot.
I think this is just a visual illusion. I took a screenshot and measured the colors. The pixel color at the "dark line" is the same as pixels above it (#666666
).
@timothyqiu I think the alpha channel can still be different and make it blend more or less white from the background.
I'm not sure. I think the color I measured is from the rendered image, i.e. after the blend.
To make sure, I made a ColorRect
that has the same color as the blended shadow. And then I unchecked the "Draw Center" of the button's stylebox so that the button won't draw anything except the shadow gradient.
I moved the ColorRect
to touch the shadow, making sure they don't overlap, but there still seems to be a dark line:
https://user-images.githubusercontent.com/372476/148646051-257aa516-7589-44fe-b308-15d3dda50cf2.mp4
Also, check inside the circular area inside the letter "D"...
Here is a image I created in GIMP. It has a white background layer and a top gradient layer (from gray to transparent). There seems to be a dark line too. But the color picker says it's a normal gradient.
So I think this is an optical illusion.
Godot version
3.3 stable
System information
windows10 GLES2/GLES3
Issue description
Alpha of center of the button shadow is a bit lower than the edge, you can see there is a slight black line of the shadow . This will cause a light line appear when add a offset to the shadow
Steps to reproduce
Add a button and enable the shadow.
Minimal reproduction project
ButtonShadow.zip
No response