Open nathanjwtx opened 3 years ago
I get the exact same errors when trying under FireFox 89.0.2
These errors are expected as the debugger protocol is not implemented in HTML5. The project should still run as expected (check the Game tab at the top), but debugging features will not be available. We should silence those error messages and replace them with a single warning stating that debugging features aren't available in HTML5.
The HTML5 debugger protocol implementation can only be done in 4.0 or later because it relies on the editor debugger rewrite.
Is this something that happens even if not debugging?
Is this something that happens even if not debugging?
Yes, the remote debugger is also used to display the project's printed messages to the editor's Output tab. It's also used for editor camera replication and the profiler.
You mention a "crash"... in the title. Does it actually crash? Does the game not run?
no, i don't think it does actually run; just slow to start. Guess I was being impatient :)
It runs for me on Windows 10 using Firefox 126.0.1 in Godot 4.2.2 (latest), using an empty project. Loads pretty fast also. Though I noticed clicking the X near Game doesn't actually close the game, only switches to Editor.
Godot version
Web Editor v3.3.2
System information
Windows 10
Issue description
I am getting the errors displayed below on every project I have tried to run from the Web Editor.
I tried switching between GLES2 & 3 with the same outcome.
Edge v91.0.864.54
Steps to reproduce
In theory, create a project in the version of Edge given above, then try to run it.
Minimal reproduction project
No response