Open Arnklit opened 3 years ago
Does this happen for collada or obj (when loaded a scene instead of mesh mode)
The issue appears to be the same on Collada. I don't think you can compare obj as that seems to just output everything as a single simple mesh
Tested this in Godot 4 and it's fixed there. I guess the importer is completely different there.
Godot version
3.3.2.Stable
System information
Windows 10. OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620
Issue description
Using "Files" storage for meshes when importing gltf files causes only the first instance of a mesh to reference the mesh file. The remaining mesh instances will still have resources pointed at the gltf file.
Steps to reproduce
Minimal reproduction project
separate_mesh_import_bug.zip